Rifles, Machine Guns± PIStolS .².
@±±²
³I
J
rmoReRs know that iT's impor±aNt To
³D
theiR unit²s rifes, machiNe guns³ and
pisTols. Without
ID,
yoU can´t tRack them in The PRopeRty book and on weaPons cards
and, IN The case oF machiNe guNsµ Keep the co¶Rect sPaRe baRrel wiTh The weaPoN it·s
headspaced ¸R¹
ºRoblem »s¼ some aRmoRers scratch or stamP The nUmbeR in The weaPoN·s metal.
½hat PreTty much sTamps ouT The weaPoN's Li¾E by ruiNIng The meta¿'s pRoTecTive
FiNishÀ When The weapon is oVeÁhauled aT Âhe dePoTµ ±he PaÁ±s marKed must be
junkedÃ
ÄoR
M60
machine gun baRrelsÅ order
meTaÆ tags,
NSN 8465-±²242³4´.
GeT
The machiNe gun
ID
NumbeÁS sTamped
on The Tags¹ ºainT The Tags blackÇ ÈuN
lacing wIre thRough The tag holes aNd the
bipod leg holesÉ Êace the Tags tighT so
They doN't RattleË
nOV93
µ¶
pUt
tag
on
leG